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An Integration Framework for Motion and Visually Impaired Virtual Humans in Interactive Immersive Environments.
Frank Sulzmann
Roland Blach
Manfred Dangelmaier
Published in:
HCI (8) (2013)
Keyphrases
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virtual humans
virtual reality
immersive environments
virtual world
computer graphics
multi party
image sequences
virtual environment
motion capture
cooperative
moving objects
motion estimation
human motion
virtual characters
embodied agents