Mole Madness - A Multi-Child, Fast-Paced, Speech-Controlled Game.
Jill Fain LehmanSamer Al MoubayedPublished in: AAAI Spring Symposia (2015)
Keyphrases
- speech recognition
- game theory
- video games
- recognition engine
- text to speech
- speech signal
- automatic speech recognition
- game playing
- endpoint detection
- spoken language
- pattern recognition
- game design
- audio visual
- nash equilibrium
- virtual world
- cooperative game
- game based learning
- vocal tract
- speech synthesis
- perfect information
- learning games
- speaker identification
- young children
- multi modal