Empirical Analysis of Playability vs. Usability in a Computer Game.
David G. NovickJuan VicarioBaltazar SantaellaIván GrisPublished in: HCI (9) (2014)
Keyphrases
- empirical analysis
- computer games
- educational software
- theoretical analysis
- empirical studies
- pilot study
- video games
- game design
- educational games
- educational video games
- game play
- online game
- commercial games
- serious games
- game engine
- digital entertainment
- user experience
- multi agent
- listed companies
- digital storytelling
- context aware
- user centered
- artificial intelligence