Android-Based E-Board Smart Education Platform Using Digital Pen and Dot Pattern.
Young Im ChoAigerim Bakatkaliyevna AltayevaPublished in: Int. J. Fuzzy Log. Intell. Syst. (2015)
Keyphrases
- digital pen
- mobile applications
- pattern matching
- android platform
- mobile devices
- distance learning
- information and communication technologies
- distance education
- life long
- smart spaces
- interactive learning
- web based learning
- location aware
- e learning
- mobile learning
- university level
- smart phones
- higher education
- learning sciences
- problem based learning
- serious games
- mobile platforms
- mobile apps
- gray level
- associative memory