Diagetic vs. non-diagetic game displays.
Margaree PeacockeRobert J. TeatherJacques CarettePublished in: GEM (2014)
Keyphrases
- video games
- game playing
- game theory
- computer games
- search algorithm
- nash equilibria
- game theoretic
- serious games
- game play
- two player games
- game design
- nash equilibrium
- high resolution
- virtual world
- imperfect information
- multi touch
- learning games
- role playing
- mobile games
- perfect information
- online game
- multi agent systems