RopePlus: bridging distances with social and kinesthetic rope games.
Lining YaoSayamindu DasguptaNadia ChengJason Spingarn-KoffOstap RudakevychHiroshi IshiiPublished in: CHI Extended Abstracts (2011)
Keyphrases
- social interaction
- video games
- social media
- game theory
- nash equilibria
- computer games
- turn taking
- social networking
- distance function
- nash equilibrium
- virtual communities
- social context
- social networks
- euclidean distance
- educational games
- game play
- game playing
- game theoretic
- social web
- distance measure
- digital divide