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Enhancing Emotional Experience by Building Emotional Virtual Characters in VR Volleyball Games.
Zechen Bai
Nai-Ming Yao
Nidhi Mishra
Hui Chen
Hongan Wang
Nadia Magnenat-Thalmann
Published in:
Comput. Animat. Virtual Worlds (2021)
Keyphrases
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pedagogical agents
virtual characters
learning environment
embodied conversational agents
virtual reality
crowd simulation
virtual environment
computer games
synthetic characters
virtual world
social media
knowledge representation
computer graphics
learning experience
user experience
serious games