Automatic Prediction of Cybersickness for Virtual Reality Games.
Weina JinJianyu FanDiane GromalaPhilippe PasquierPublished in: GEM (2018)
Keyphrases
- virtual reality
- virtual environment
- augmented reality
- virtual world
- prediction accuracy
- computer graphics
- three dimensional
- computer animation
- virtual space
- interactive virtual
- virtual humans
- virtual reality technology
- prediction model
- computer games
- photorealistic
- multi sensory
- tangible user interface
- virtual laboratory
- game theory
- computer vision
- collaborative virtual environments
- virtual training
- human computer interaction
- multimedia
- real time