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A novel terrain rendering algorithm based on quasi Delaunay triangulation.

Xin LiuJon G. RokneMarina L. Gavrilova
Published in: Vis. Comput. (2010)
Keyphrases
  • delaunay triangulation
  • segmentation algorithm
  • input data
  • k means
  • three dimensional
  • video sequences
  • tree structure
  • convex hull
  • data clustering