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Mobile Capture for Wearable Computer Usability Testing.
Kent Lyons
Thad Starner
Published in:
ISWC (2001)
Keyphrases
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usability testing
wearable devices
strengths and weaknesses
usability evaluation
eye tracking
mobile devices
mobile phone
usability problems
heuristic evaluation
search interface
context aware
mobile learning
advantages and disadvantages
educational games
serious games
web search
text mining