G-g-go! Juuump! Online Performance of a Multi-keyword Spotter in a Real-time Game.
Jill Fain LehmanNikolas WolfeAndré PereiraPublished in: WOCCI (2016)
Keyphrases
- real time
- online learning
- computer games
- keywords
- game theoretic
- video games
- game design
- serious games
- game theory
- quality of service
- real time systems
- high speed
- online game
- vision system
- game tree
- game playing
- online environment
- monte carlo tree search
- keyword search
- data acquisition
- virtual world
- virtual environment
- low cost
- control system
- information retrieval