Gamified Mobile Health Interventions for Mental Well-Being of Older Adults.
Thuy-Trinh NguyenJoseph C. M. ChaiØystein EiringWenru WangRonald R. O'DonnellHoang D. NguyenPublished in: HCI (14) (2021)
Keyphrases
- older adults
- health related
- web accessibility
- smart home
- mobile devices
- computer literacy
- ambient assisted living
- mobile learning
- health care
- mobile phone
- context aware
- m learning
- user groups
- website
- smart phones
- mobile technologies
- mobile users
- statistically significant
- user centric
- mobile computing
- assistive technology
- intelligent systems