Analyzing the impact of gamification on a mHealth application for treating urinary incontinence in prostate cancer patients.
Filipe Maciel. S. dos AnjosHugo M. OliveiraFabricia E. EstevamNoeli Antônia Pimentel VazLuciana Regina F. da MataSérgio T. CarvalhoPublished in: J. Interact. Syst. (2024)