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Trigger Systems: Reusability and applicability in Serious Games.
Mihai-Alexandru Grosu
Raul Brumar
Stelian Nicola
Horia Ciocarlie
Published in:
ICSTCC (2023)
Keyphrases
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serious games
real world
data structures and algorithms
management system
virtual environment
video games
artificial intelligence
e learning
reinforcement learning
software architecture
design principles
educational games
educational tools