Predicting Purchase Decisions in Mobile Free-to-Play Games.
Rafet SifaFabian HadijiJulian RungeAnders DrachenKristian KerstingChristian BauckhagePublished in: AIIDE (2015)
Keyphrases
- game playing
- games played
- online game
- mobile games
- game players
- mobile phone
- board game
- computer games
- game design
- mobile devices
- minimax search
- game mechanics
- imperfect information
- mobile learning
- video games
- nash equilibria
- mobile communication
- multi player
- context aware
- mobile networks
- playing games
- game theoretic
- educational games
- general game playing
- m learning
- game tree search
- mobile applications
- learning games
- android application
- mobile users
- human players
- mobile computing
- mobile environments
- communication technologies
- human computation
- handheld devices
- opponent modeling
- location aware
- game play
- pure nash equilibria
- multi agent systems