Innovation timing games: a general framework with applications.
Heidrun C. HoppeUlrich Lehmann-GrubePublished in: J. Econ. Theory (2005)
Keyphrases
- idea generation
- game playing
- game theory
- video games
- case study
- computer games
- educational games
- game theoretic
- weighted majority
- game play
- nash equilibrium
- nash equilibria
- game based learning
- pure nash equilibria
- leader follower
- perfect information
- game development
- serious games
- learning agents
- sustainable development
- technology transfer
- digital games
- general game playing
- data sets
- knowledge management
- decision making