GaMoVR: Gamification-based UML learning environment in virtual reality.
Enes YigitbasMaximilian SchmidtAntonio BucchiaroneSebastian GottschalkGregor EngelsPublished in: Sci. Comput. Program. (2024)
Keyphrases
- virtual reality
- learning environment
- object oriented modeling
- virtual environment
- object oriented
- computer graphics
- serious games
- augmented reality
- e learning
- virtual world
- user experience
- learning activities
- learning outcomes
- three dimensional
- metamodel
- computer animation
- learning process
- software engineering
- virtual humans
- virtual museum
- interactive virtual
- multimedia
- force feedback
- virtual space
- photorealistic
- tangible user interface
- computer generated forces
- multi sensory
- virtual reality technology
- game mechanics
- computer games
- pattern recognition