Omnidirectional Galvanic Vestibular Stimulation in Virtual Reality.
Colin GrothJan-Philipp TauscherNikkel HeesenMax HattenbachSusana CastilloMarcus A. MagnorPublished in: IEEE Trans. Vis. Comput. Graph. (2022)
Keyphrases
- virtual reality
- virtual environment
- vision system
- augmented reality
- computer graphics
- omnidirectional camera
- virtual world
- computer animation
- three dimensional
- photorealistic
- mobile robot
- interactive virtual
- multi sensory
- virtual humans
- multi view
- collaborative virtual environments
- normal subjects
- virtual reality technology
- tangible user interface
- virtual museum
- visual data mining
- force feedback
- dynamic environments
- multi agent systems