Zwischen Preisjägern, Datenschützern und Tech-Enthusiasten: Segmentierung des Virtual-Reality-Marktes am Beispiel Oculus.
Julian SchuirLudger PöhlerFrank TeutebergPublished in: HMD Prax. Wirtsch. (2022)
Keyphrases
- virtual reality
- virtual environment
- high tech
- three dimensional
- virtual world
- computer graphics
- augmented reality
- computer animation
- interactive virtual
- photorealistic
- multi sensory
- virtual reality technology
- virtual training
- virtual humans
- collaborative virtual environments
- virtual museum
- computer interface
- computer generated forces