A Card Based Metaphor for Organising Pervasive Educational Experiences.
Mark J. WealDon CruickshankDanius T. MichaelidesDavid E. MillardDavid De RoureKatherine HowlandGeraldine FitzpatrickPublished in: PerCom Workshops (2007)
Keyphrases
- educational experiences
- educational games
- smart card
- computational model
- context aware
- user interface
- pervasive computing
- computing environments
- low cost
- intelligent environments
- e learning
- learning process
- control system
- artificial intelligence
- intelligent systems
- artificial neural networks
- expert systems
- computational complexity
- feature extraction
- high level
- context awareness
- smart environments
- search engine