A virtual reality-based exercise program for stroke rehabilitation.
David JackRares F. BoianAlma S. MeriansSergei V. AdamovichMarilyn TremaineMichael RecceGrigore C. BurdeaHoward PoiznerPublished in: ASSETS (2000)
Keyphrases
- virtual reality
- virtual environment
- virtual world
- photorealistic
- augmented reality
- three dimensional
- computer graphics
- computer animation
- multi sensory
- interactive virtual
- virtual humans
- virtual reality technology
- training sessions
- virtual museum
- real time
- tangible user interface
- virtual laboratory
- chinese characters
- multi view
- computer vision