iHEARu-PLAY: Introducing a game for crowdsourced data collection for affective computing.
Simone HantkeFlorian EybenTobias AppelBjörn W. SchullerPublished in: ACII (2015)
Keyphrases
- affective computing
- data collection
- game playing
- pac man
- human computer interaction
- online game
- imperfect information
- affect recognition
- game mechanics
- computer games
- video games
- intelligent tutoring systems
- game players
- learning technologies
- games played
- data analysis
- minimax search
- emotion recognition
- sensor networks
- wireless sensor networks
- human players
- pedagogical agents
- game play
- educational games
- computational models
- artificial intelligence
- recent progress
- online learning
- information fusion
- hidden markov models