Designing an augmented reality game-based curriculum.
Ming-Fong JanJim MatthewsChristopher HoldenJohn MartinPublished in: ICLS (3) (2008)
Keyphrases
- augmented reality
- learning games
- tangible interaction
- human computer interaction
- mixed reality
- markerless
- virtual reality
- real scenes
- virtual objects
- live video
- mobile augmented reality
- learning tools
- user interface
- real environment
- molecular structures
- mobile learning
- promising experimental results demonstrate
- head mounted display
- camera tracking
- game based learning
- learning systems
- x ray
- learning process