The real augmented reality: real-time game editor in a spatial augmented environment.
Patrick OswaldJordi TostReto WettachPublished in: Advances in Computer Entertainment (2014)
Keyphrases
- augmented reality
- real environment
- learning games
- real time
- markerless
- virtual objects
- live video
- camera tracking
- mixed reality
- dynamic environments
- virtual reality
- multi user
- head mounted display
- human computer interaction
- real scenes
- mobile robot
- urban environments
- computer games
- video games
- virtual world
- computer generated images
- promising experimental results demonstrate
- minimally invasive
- high fidelity
- game design
- vision system
- user interface
- game play
- molecular structures
- fiducial markers
- tangible interaction
- computer generated imagery
- video sequences