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Simple and Practical Dual Rendering for Reducing Eye Fatigue from Vergence-Accomodation Conflict in Stereoscopic Viewing.
Gerard Jounghyun Kim
Jaeeun Kim
Published in:
VRST (2023)
Keyphrases
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real time
high quality
three dimensional
computer graphics
augmented reality
d scene
stereo pair
virtual environment
eye tracking
conflict resolution
view dependent
depth perception
vision system
human computer interaction
volume rendering