A Compression/Decompression Method for Streaming Based Humanoid Animation.
Toshiya NakaYoshiyuki MochizukiToshiki HijiriTim CornishShigeo AsaharaPublished in: VRML (1999)
Keyphrases
- preprocessing
- data compression
- high precision
- cost function
- synthetic data
- image compression
- high accuracy
- objective function
- significant improvement
- segmentation method
- computational cost
- real time
- probabilistic model
- compression scheme
- clustering method
- input data
- motion estimation
- classification accuracy
- experimental evaluation
- dynamic programming
- multiresolution
- pairwise
- image sequences