The frequent wayfinding-sequence (FWS) methodology: Finding preferred routes in complex virtual environments.
Pedram SadeghianMehmed M. KantardzicOleksandr LozitskiyWalaa M. ShetaPublished in: Int. J. Hum. Comput. Stud. (2006)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- computer graphics
- interaction model
- multi user
- collision detection
- virtual characters
- physical environment
- learning processes
- virtual humans
- information systems
- virtual space
- virtual learning environments
- real world
- virtual agents
- real environment
- role play
- natural interaction