Is it Fun?: Understanding Enjoyment in Non-Game HCI Research.
Michinari KonoKoichi AraakePublished in: CoRR (2022)
Keyphrases
- computer games
- video games
- human computer interaction
- serious games
- virtual world
- game design
- interface design
- game theory
- educational games
- game play
- game theoretic
- game playing
- optimal strategy
- social networks
- decision problems
- human computer interface
- game development
- perfect information
- human computer interactions
- network centrality