Assessing game-themed programming assignments for CS1/2 courses.
Kelvin SungRebecca RosenbergMichael PanitzRuth AndersonPublished in: GDCSE (2008)
Keyphrases
- programming assignments
- programming course
- automatic assessment
- introductory programming
- introductory programming courses
- success or failure
- computer science
- grounded theory
- computer programming
- video games
- learning objectives
- game playing
- learning objects
- game based learning
- software testing
- novice programmers
- automatic analysis
- game play
- student learning
- computer games
- e learning
- students learning
- object oriented
- artificial intelligence
- game design
- serious games
- success factors
- learning management systems
- higher education