A Secure Mobile Crowdsensing Game With Deep Reinforcement Learning.
Liang XiaoYanda LiGuoan HanHuaiyu DaiH. Vincent PoorPublished in: IEEE Trans. Inf. Forensics Secur. (2018)
Keyphrases
- reinforcement learning
- mobile games
- mobile devices
- mobile phone
- game theory
- function approximation
- computer games
- mobile applications
- game playing
- video games
- learning games
- mobile learning
- online game
- game theoretic
- heterogeneous platforms
- nash equilibrium
- model free
- state space
- learning algorithm
- game design
- temporal difference learning
- security issues
- mobile computing
- handheld devices
- context aware
- virtual world
- factor authentication
- nash equilibria
- wireless medium
- security requirements
- mobile users
- educational games
- game play
- temporal difference
- mobile networks
- security protocols
- learning agent
- function approximators
- real robot
- game development
- imperfect information
- serious games
- key management
- decision problems
- learning process
- multi agent