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Engaging children in longitudinal behavioral studies through playful technologies.

Olga LyraEvangelos KarapanosRúben GouveiaValentina NisiNuno Jardim Nunes
Published in: IDC (2013)
Keyphrases
  • educational games
  • data mining
  • empirical studies
  • emerging technologies
  • data sets
  • game design
  • real time
  • decision making
  • e learning
  • learning systems
  • ambient intelligence
  • computer games
  • school children