Login / Signup

Space subdivision for fast ray tracing.

Andrew S. Glassner
Published in: IEEE Computer Graphics and Applications (1984)
Keyphrases
  • ray tracing
  • image synthesis
  • implicit surfaces
  • computationally intensive
  • photorealistic
  • computer graphics
  • specular reflection
  • neural network
  • high quality
  • space time
  • d scene
  • parameter space
  • texture mapping