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Evolution of Artificial Terrains for Video Games Based on Accessibility.
Miguel Frade
Francisco Fernández de Vega
Carlos Cotta
Published in:
EvoApplications (1) (2010)
Keyphrases
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video games
artificial life
learning experience
game play
computer games
educational games
game design
game playing
game based learning
learning tools
real world
serious games
computer supported collaboration
virtual environment
complex environments
digital games
cooperative
artificial intelligence