Kolb's experiential learning theory guiding the simulation-based higher education in computing: A pedagogical proposal based on the Game of Life.
Edson Elizeu da SilvaMaria das Graças Bruno MariettoWagner Tanaka BotelhoPublished in: CLEI (2014)
Keyphrases
- learning theory
- higher education
- experiential learning
- learning theories
- technology enhanced
- game design
- e learning
- online learning
- blended learning
- learning styles
- learning technologies
- learning in higher education
- educational contexts
- knowledge practices
- hong kong
- learning management systems
- distance learning
- educational games
- mobile learning
- hybrid learning
- computer games
- instructional design
- digital games
- learning tools
- video games
- game based learning
- tertiary education
- game playing
- serious games
- game play
- collaborative learning
- educational technology
- learning design
- m learning
- corporate training
- learning strategies