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Not Tekken Seriously? How Observers Respond to Masculine and Feminine Voices in Videogame Streamers.

Susanne PoellerAlexandra SteenNicola BaumannRegan L. Mandryk
Published in: FDG (2023)
Keyphrases
  • video games
  • game design
  • human observers
  • real time
  • case study
  • high quality
  • pairwise
  • artificial neural networks