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Effectance and Control as Determinants of Video Game Enjoyment.

Christoph KlimmtTilo HartmannAndreas Frey
Published in: Cyberpsychology Behav. Soc. Netw. (2007)
Keyphrases
  • video games
  • learning experience
  • computer games
  • game play
  • game design
  • educational games
  • control system
  • learning tools
  • serious games
  • control strategy
  • game playing
  • information systems
  • service quality
  • game players