Escape machine: teaching computational thinking with a tangible state machine game.
Michael Philetus WellerEllen Yi-Luen DoMark D. GrossPublished in: IDC (2008)
Keyphrases
- computational thinking
- state machine
- game design
- educational games
- computer games
- video games
- state machines
- game play
- fault tolerant
- finite state machines
- learning materials
- design process
- serious games
- learning tools
- learning objectives
- metadata
- learning processes
- computer assisted
- learning experience
- online learning
- mobile devices