A gamification to support teaching-learning of knowledge management in information technology: a plan based on features of pedagogical approaches.
Antonilson da Silva AlcantaraSandro Ronaldo Bezerra OliveiraPublished in: FIE (2021)
Keyphrases
- knowledge management
- information technology
- teaching learning
- pedagogical approaches
- information systems
- case study
- e learning
- student centered
- knowledge sharing
- intelligent tutoring systems
- language learning
- learning technologies
- learning community
- developing countries
- hybrid learning
- e government
- software engineering
- multimedia