Real-time Shader Rendering for Crowds in Virtual Heritage.
Pablo de Heras CiechomskiSébastien SchertenleibJonathan MaïmDamien MaupuDaniel ThalmannPublished in: VAST (2005)
Keyphrases
- real time
- high fidelity
- graphics hardware
- augmented reality
- low cost
- virtual environment
- computer graphics
- virtual reality
- real time rendering
- frame buffer
- virtual world
- cultural heritage
- volume rendering
- real environment
- high quality
- ray casting
- image synthesis
- texture mapping
- d scene
- digital museum
- high speed
- interactive virtual