Industry in the Classroom: Equipping Students with Real-World Experience A reflection on the effects of industry partnered projects on computing education.
Christopher K. HobbsHerbert H. TsangPublished in: WCCCE (2014)
Keyphrases
- computing education
- real world
- case study
- practical experiences
- student learning
- learning environment
- learning activities
- computer science education
- collaborative learning
- teacher education
- online learning
- communication skills
- distance learning
- world class
- preliminary analysis
- blended learning
- programming course
- keynote address
- learning sciences
- cooperative learning
- learning styles
- game based learning
- teaching methods
- activity theory
- professional development
- distance education
- higher education
- open source
- computer science
- data mining