A Location-Based Game for Two Generations: Teaching Mobile Technology to the Elderly with the Support of Young Volunteers.
Wieslaw KopecKatarzyna AbramczukBartlomiej BalcerzakMarta JuzwinKatarzyna GniadzikGrzegorz KowalikRadoslaw NielekPublished in: eHealth 360° (2016)
Keyphrases
- mobile technologies
- mobile devices
- mobile learning
- learning scenarios
- mobile phone
- learning games
- learning opportunities
- learning activities
- teacher professional development
- higher education
- role playing
- game playing
- educational games
- location based services
- learning environment
- language learning
- end users
- handheld devices
- m learning
- mobile users
- mobile applications
- high school
- learning systems
- problem based learning
- online learning
- learning analytics
- social networking
- video games