How Awe Affects Players' Entertainment Experiences Over Six Weeks of Playing.
Daniel PosslerChristoph KlimmtNicholas David BowmanPublished in: ICEC (2021)
Keyphrases
- playing games
- computer games
- video games
- board game
- game design
- game play
- online game
- multi player
- role playing game
- human players
- card games
- imperfect information
- games played
- game playing
- game players
- learning experience
- card game
- case study
- interactive narrative
- multimedia
- educational games
- game theory
- perfect information
- repeated games
- general game playing
- smart objects
- learning from experience
- website
- real world