Effects of valence and arousal on working memory performance in virtual reality gaming.
Daniel Gábana ArellanoLaurissa N. TokarchukEmily HannonHatice GunesPublished in: ACII (2017)
Keyphrases
- virtual reality
- working memory
- virtual environment
- working memory capacity
- emotional state
- individual differences
- cognitive load
- cognitive architecture
- computational model
- information processing
- virtual world
- long term memory
- focus of attention
- computer animation
- computer graphics
- short term memory
- computational models
- augmented reality
- three dimensional
- virtual reality technology
- multi sensory
- learning outcomes
- virtual humans
- visual data mining
- collaborative virtual environments
- virtual museum
- prefrontal cortex
- machine learning
- virtual space
- real time
- computer based instruction
- learning styles
- facial expressions
- pattern recognition
- interactive virtual
- tangible user interface