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Step by step vs. catch me if you can - On the benefit of rounds in location-based games.
Daniel Schuster
Danny Kiefner
Robert Lübke
Thomas Springer
Pascal Bihler
Holger Mügge
Published in:
PerCom Workshops (2012)
Keyphrases
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video games
game theory
nash equilibria
coalitional games
social networking
mobile devices
location based services
location information
game playing
easy to follow
perfect information
website
human computation
stochastic games
game development
geographic information
online game
game design
case study