Wii remote-based low-cost motion capture for automated assembly simulation.
Wenjuan ZhuAnup M. VaderAbhinav ChaddaMing C. LeuXiaoqing Frank LiuJonathan Blake VancePublished in: Virtual Real. (2013)
Keyphrases
- motion capture
- low cost
- human motion
- human body
- human computer interaction
- human figure
- human motion capture
- virtual humans
- monocular video sequences
- computer animation
- computer graphics
- multi view
- markerless
- human movement
- motion capture data
- real time
- body movements
- viewpoint
- video sequences
- joint angles
- pose tracking