An approach to interactive deep reinforcement learning for serious games.
Aline DobrovskyUwe M. BorghoffMarko HofmannPublished in: CogInfoCom (2016)
Keyphrases
- serious games
- reinforcement learning
- virtual characters
- virtual environment
- video games
- data structures and algorithms
- game engine
- educational games
- game play
- virtual reality
- computer games
- learning processes
- intelligent tutoring
- design principles
- communication skills
- usability testing
- learning algorithm
- learning scenarios
- function approximation
- game development
- state space
- computer graphics
- educational tools
- game design
- multi agent
- social skills
- learning environment
- software engineering
- software development
- optimal policy
- key features