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Case study: the introduction of stereoscopic games on the Sony PlayStation 3.
Ian Bickerstaff
Published in:
SD&A (2012)
Keyphrases
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digital games
case study
educational games
game design
learning environment
serious games
computer games
lessons learned
three dimensional
learning games
augmented reality
open source
neural network
development process
video games
software development
stereo pair
cell processor
knowledge management