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Skeleton-driven surface deformation through lattices for real-time character animation.

Cheng-Hao ChenMing-Han TsaiI-Chen LinPin-Hua Lu
Published in: Vis. Comput. (2013)
Keyphrases
  • curve skeleton
  • real time
  • human body
  • control system
  • low cost
  • three dimensional
  • strain energy
  • image registration
  • motion capture
  • object surface
  • surface registration
  • surface meshes
  • deformable surface