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A framework for applying an intelligent agent to monitor, interpret, and report risk of online computer game addiction in children and early adolescents in Thailand.

Kongkarn V.Sukree Sinthupinyo
Published in: BHI (2012)
Keyphrases
  • computer games
  • pilot study
  • educational games
  • real time
  • autistic children
  • virtual communities
  • educational software
  • intelligent systems
  • key features
  • design principles
  • online communities
  • online game