A virtual reality and brain computer interface system for upper limb rehabilitation of post stroke patients.
David AchanccarayKevin AcunaErick CarranzaJavier Andreu-PerezPublished in: FUZZ-IEEE (2017)
Keyphrases
- virtual reality
- brain computer interface
- spinal cord injury
- motor imagery
- ischemic stroke
- virtual environment
- single trial
- signal processing
- virtual world
- computer graphics
- three dimensional
- computer animation
- augmented reality
- healthy subjects
- event related
- eeg data
- brain activity
- evoked potentials
- interactive virtual
- event related potentials
- visuo motor
- multi sensory
- virtual reality technology
- virtual museum
- brain signals
- virtual humans
- collaborative virtual environments
- virtual space
- visual data mining
- eeg signals
- pattern recognition
- health care
- virtual training
- computer screen